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Huawei Exam H35-660_V2.0 Topic 1 Question 30 Discussion

Actual exam question for Huawei's H35-660_V2.0 exam
Question #: 30
Topic #: 1
[All H35-660_V2.0 Questions]

What is the main source of delay in Cloud VR? (Multiple choice, 2 points)

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Suggested Answer: A

Question analysis: The overall solution architecture of smart grid includes three layers: terminal, network and application.


Contribute your Thoughts:

Oliva
1 months ago
I'm just gonna go with the 'network end-to-end transmission delay' option and hope I don't get tangled up in a web of latency.
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Dorinda
8 days ago
User2: Yeah, that makes sense. Hopefully it doesn't cause too much latency.
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Remona
12 days ago
User1: I think the main source of delay in Cloud VR is network end-to-end transmission delay.
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Selma
2 months ago
Base station processing delay? Come on, that's like blaming the traffic cop for the gridlock on the highway. The network is the real culprit here.
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Colby
10 days ago
I agree, blaming the base station processing delay is like blaming the wrong party for the issue.
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Mitzie
12 days ago
True, the network end-to-end transmission delay is often the main source of delay in Cloud VR.
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Frederick
19 days ago
D) Base station processing delay
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Bernadine
1 months ago
C) Terminal processing delay
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Kris
1 months ago
B) Network end-to-end transmission delay
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Hobert
1 months ago
A) Cloud combing time
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Viola
2 months ago
Hold up, what's this 'cloud combing' thing? Are they trying to delay my VR experience by brushing my hair in the cloud? That's just silly.
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Roosevelt
1 days ago
Oh, I see. Thanks for clarifying!
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Skye
4 days ago
I think it's actually referring to the process of combining multiple cloud resources for VR rendering.
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Pamella
9 days ago
Haha, cloud combing does sound funny!
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Felix
10 days ago
D) Base station processing delay
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Eliz
16 days ago
C) Terminal processing delay
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Lai
1 months ago
B) Network end-to-end transmission delay
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Alexia
1 months ago
A) Cloud combing time
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Miesha
2 months ago
Hmm, network delay, huh? That makes sense. I guess the cloud processing and the local terminal are just icing on the cake when it comes to latency.
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Kristal
29 days ago
Definitely, it can really impact the overall experience.
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Marcos
1 months ago
Yeah, network delay is a major factor in Cloud VR.
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Maybelle
1 months ago
D) Base station processing delay
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Yesenia
2 months ago
C) Terminal processing delay
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Ira
2 months ago
B) Network end-to-end transmission delay
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Kris
2 months ago
A) Cloud combing time
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Jovita
2 months ago
I believe terminal processing delay could also be a significant factor in causing delays in Cloud VR.
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Garry
2 months ago
I agree with Brunilda, network transmission delay can really impact the VR experience.
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Narcisa
2 months ago
I'm pretty sure it's the network end-to-end transmission delay. That's gotta be the biggest bottleneck in a Cloud VR setup.
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Jeanice
21 days ago
Definitely, optimizing network performance is key to reducing delays in Cloud VR.
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Han
22 days ago
I agree, it's crucial to have a fast and stable network connection for a smooth Cloud VR experience.
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Laurene
23 days ago
Yeah, that makes sense. It can really impact the overall experience for users.
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Noe
26 days ago
I think you're right, the network end-to-end transmission delay is a major source of delay in Cloud VR.
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Brunilda
3 months ago
I think the main source of delay in Cloud VR is network end-to-end transmission delay.
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