A developer designs a game application with MainAbility on the home page, click the game icon on the desktop, and then press the Home button to hide the game in the background, how does the life cycle of MainAbility change?
Ah, the joys of mobile development. Where the life cycle is more like a hamster on a wheel, and the user is just along for the ride. Hey, at least they can't complain - the game is always 'active' in their minds!
Life cycle? More like death cycle, amirite? If I were the developer, I'd just make the game crash every time the user tries to minimize it. That'll teach 'em to mess with my code!
Option C looks good to me. Simple and straightforward - onStart(), onActive(), and onInActive(). Anything more complicated is just overkill for a simple game app.
Hmm, this is a tricky one. I'm leaning towards option A, but I'm not 100% sure. Maybe I should start playing more games to get a better understanding of the life cycle.
Option B seems like the way to go. The life cycle should progress from onStart() to onActive(), then to onInActive(), and finally to onStop() when the game is closed.
I think option D is the correct answer. The life cycle changes from onStart() to onActive() when the game is launched, then to onInActive() when the Home button is pressed, and finally to onBackground() when the game is hidden in the background.
Dell
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