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Alibaba Exam ACA-Developer Topic 4 Question 50 Discussion

Actual exam question for Alibaba's ACA-Developer exam
Question #: 50
Topic #: 4
[All ACA-Developer Questions]

A development team currently supports an application that is designed to be deployed on a single server's local memory As part of migrating to Alibaba Cloud, the team needs to use Auto Scaling, and must therefore move their game state data off of their servers, so that they can automatically scale up and down without losing game dat

a. Where should the team store these game results to best allow for consistent results without impacting performance?

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Suggested Answer: D

Contribute your Thoughts:

Chantay
1 months ago
Redis is the way to go. It's lightning-fast and designed for this kind of high-performance, low-latency data storage.
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Marylou
4 days ago
B: Yeah, Redis is known for its speed and low-latency.
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Virgie
16 days ago
A: I think we should store the game results in Redis.
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Chara
1 months ago
OSS is designed for object storage, not real-time game data. That's a big no-no for this use case.
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Tamra
7 days ago
B: But wouldn't RDS be a better option for consistent results without impacting performance?
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Iraida
14 days ago
A: I think we should use Redis for storing the game state data.
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Rosendo
1 months ago
Haha, imagine trying to store game state in Log Service. That would be like trying to play Tetris on a typewriter!
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Erick
1 months ago
I'd go with RDS. It's a fully managed database service that can handle the persistence and consistency needs for the game state data.
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Dudley
2 months ago
Redis seems like the best choice here. It's an in-memory data store that can handle high-throughput and low-latency requirements, which is perfect for game state data.
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Jeannetta
1 days ago
A: It would definitely help ensure consistent results without impacting performance.
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Mozell
3 days ago
B: Yeah, Redis is known for its high-throughput and low-latency capabilities.
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Antione
16 days ago
A: I think Redis would be the best option for storing game state data.
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Carin
2 months ago
I'm not sure about Redis, I think RDS could also be a good option for storing game results securely.
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Na
3 months ago
I agree with Tamekia, Redis would be the best option for storing game results to ensure consistent results without impacting performance.
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Tamekia
3 months ago
I think the team should store the game results in Redis because it is an in-memory data structure store.
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